First anomalies. Introduction of Serg.
Disturbances in the game environment.
Direct question from the entity.
Identification of the corruption name.
Escalation of events.
Appearance of the Watchers.
Communication via text/audio logs.
Environmental collapse begins.
System-wide mechanics failure.
Entity returns with increased aggression.
First link to Pumpkinputter.
Analysis of anomaly behavior.
Deepening connection to external ARGs.
Corruption spreads to personal spaces.
The lull before the storm.
Serg goes missing. Investigation starts.
Searching hidden game files.
Antagonist taunts the protagonist.
Evidence found in a classic game setting.
Protagonist discovers Serg's location.
The world core begins to shatter.
Revealing the mechanics of the capture.
Direct ultimatum from Bruhitybruhe.
The hunt begins. Immediate danger.
The entity attempts psychological manipulation.
The physical impact of digital corruption.
Uncovering the origins of the entity.
Escape attempt fails.
A temporary refuge before the final act.
Vroomer2 vs. Bruhitybruhe.
Attempting to delete the source code.
A choice must be made to save Serg.
The silence after the collapse.
THE END